Article:2026June Practicing Design

30
April
2026

PRACTICING DESIGN: SEARCH INTO UNCERTAINTY AND NEGOTIATE WITH THE UNKNOWN

This article was written for the 2026 graduation catalogue of MA Industrial Design course, Central Saint Martins.

Practicing Design ( 30 April 2026)

Summary

 

Tags/Keywords:

  • Research through Practice in Art and Design
  • Bring to Life
  • Know without knowing

Practising Design: to search into uncertainty, shift and negotiate with the unknown

by Burton Nitta (Michael Burton and Michiko Nitta)

The theoretical physicist Richard Feynman left a parting statement on his blackboard before his death in 1988: “What I cannot create, I do not understand” (Way, 2017). As we struggle with transitions and challenges to old world orders (Solnit, 2026) that we experience in current times, as academic Adam Tooze calls a Polycrisis (Allouche et al. 2023), in Design for Discourse we search through design practice to ‘what could be’. By researching in practice, we can critically engage in the process of imagining altered realities. Feynman inspires us to think in different ways, to create from the ground-up and, what we suggest, to ground ideas through research in practising; we practise and make practice; in the process embracing the unknown and uncertain. 

The studio is not immune to the prevalence of the Polycrisis. Geopolitical turbulence, planetary crisis, and AI disruptions are to name a few. Central to reactions is the question of what role design research practice takes, is situated and embodied practising to create ‘what could be’. 

We face a changing landscape in the creative world. UNESCO reports creators face projected revenue losses of up to 24% by 2028 because of shifting trade and AI, as well as direct public funding for culture remaining extremely low - under 0.6% of GDP and continuing to decline (UNESCO, 2026). At the same time, the UK higher education sector faces significant deficits and funding cuts (House of Commons Library, 2025). In such a moment of turmoil, we question: as our environments and tools transform rapidly, is this the time for creatives to transform, to ensure the quality of innovation in creativity?

And when we reflect on one of the current major disruptors to design practice, AI, we are reminded of philosopher and computer scientist, Jaron Lanier’s warning that like the game of chess, computers also originated as tools of war - chess as a battle simulation and computers to crack secret codes and guide missiles (Lanier, 2011). Critical reflection on these conflict origin stories, through discourse practice, we can imagine what Ursula Le Guin seeks for as the ‘nature, subject, words of the other story’ to shape alternatives (Le Guin, 2019). In discourse creation, we can share ideas, test commonly held beliefs, and offer invitations to imagine together - mechanisms that systems thinkers Sarah Ichioka and Michael Pawlyn define as important in creating paradigm shifts (Ichioka, Pawlyn, 2021). 

Rebecca Solnit (2026) further inspires the potential framing of what relationship practice has in current contexts and situations. In creating alternative ideas through practice, we can consider what she motions as ‘ideas as seeds’, or ideas as ‘imaginal cells’ such as the cells responsible for reconstructing the insect's body during metamorphosis. We too have used the idea of seeds as prototypes in workshops to ‘bring to life’ (Burton Nitta 2024-). With this inspiration, we flesh-out evolutions to design practice in frames of ‘bringing into realities’. Nature-led responses and the ‘more-than-human’ world offer routes to reimagine what these can be. For example, the current MAID Discourse Unit design brief for 2026 explores the concept of regenerative futures and regenerative design methods.

Underpinning reorientations and navigations, we come back to the discourse design practice that negotiates with uncertainty and possibility. Design methods informing reactions include critical, speculative, regenerative, among other design methods and wider disciplines in pluriversal approaches (Escobar, 2018). We use British English to differentiate between practice as a noun defined by ‘c’, and importantly, we practise through design as a verb marked out with the ’s’. 

Reflecting on Feynman’s quote, we see possibilities to reframe research through design practising; to create to understand. However, we might update our parting statement to read: ‘we create to search towards negotiating uncertainty and the possibilities of the unknown’. In terraforming imaginaries and practising in design, like the role of imaginal cells involved in metamorphosis, we are transformed. We shift, situate, and connect to possibilities through the process of practising and how the practice, is itself practising for something. 

Applying Frayling’s (1993) framework of Research through Design, the practice of Burton Nitta values the creative process as discovery. We search and find the “unknown” through active creation - moving our hands and doing things. 

 

A key project is Biota Beings (Burton Nitta, 2020-2026). It considers long timescales, connections between humans and an ecosystem of entangled elements. Biota Beings also acknowledges the limits of human perception and understanding of complex natural systems. The project creates a space for the unknown, as well as ways to ‘know without knowing’ through stories and folklore. The project considers frames of understanding beyond Western science to embrace Japanese animism, allowing for other perspectives.

To explore the project in depth, we practised diverse methods, such as ethnographic field trips in England and Japan, and studio-based growing works. We have created a series of pieces and performances showcased at Kew Gardens and the Podbrzezie Gallery. From our latest book, Field Notes of the Biota Beings (2026), to our ongoing ‘Bring to Life’ lecture series (2024-), our work serves as a creative toolkit for ecological change.

 

In the design brief Matters of Care (2025), care framed by researchers including Maria Puig de la Bellacasa (2017) was a force to challenge dominant paradigms. Student responses to the brief Navigating Climate Complexities (2025) in partnership with the UK’s Met Office, included Chair by Linxi Shuai, inviting you to sit on material realities of how trees and human bodies change in reaction to a hotter world.

Why is this important now? Amongst the clatter and clamour of forces bringing practice and practising into focus is AI as an evolutionary disrupter nestling into the studio, into our tools, and in our bodies, rewiring how we think.

In the age of advanced technology such as Generative AI, the slow-paced, hands-on practice could make us feel we are wasting time, leading us to discourage ourselves from continuing, and eventually believing what AI ethics researchers Robbins and Blundell state as: “people who choose to do things themselves will be left behind”. (Robbins, Blundell, 2026) 

On the contrary, we believe that it is ever more important for creatives to keep practising, communicating and engaging through hands-on practice, for us to discover the human value that advanced technologies, such as Generative AI, often bypass, because “to argue that these skills are unimportant is to argue that human sociality is unimportant - because humans are social animals by our very nature.” (Robbins, Blundell, 2026)

We can consider the evolution of design practice in several ways. Not only to make through practise and the practice as the direct outcome of the act making, but in practising to build brain mechanisms and biological circuitry (Magsamen, 2019) and lead embodied thinking (Claxton, 2016), as well as to practise within discourse to prepare, highlight, alter, and to rehearse for possibilities. In practice and practising, we create, protect, ready, and reinforce through iteration. 

We enter transformational shifts of becoming something else, different - to test, change, and try other possibilities. Combining the act of making and the made outcomes, design practising enables us to imagine shifts and apply plural approaches to negotiate the unknown. 

References

Allouche, J. Metcalfe, S. Schmidt-Sane, M. Srivastava, S. (2023) Are we in the age of the polycrisis? Institute of Development Studies, 31 October 2023. Available at: https://www.ids.ac.uk/opinions/are-we-in-the-age-of-the-polycrisis/ (Accessed: 28 April 2026).

Burton Nitta (2023) Biota Beings. Available at: http://burtonnitta.co.uk/BiotaBeings.html (Accessed: 21 April 2026). 

Burton Nitta (2022) Entanglaculture. Available at: https://www.afterafter.co.uk/article-2022-sept-entanglaculture-at-kew (Accessed: 28 April 2026). 

Burton Niita (2025) Field Notes of the Biota Beings: Maps and Tools for Change. Burton Nitta, 2025. Available at: https://www.afterafter.co.uk/books

Claxton, G. (2016) Intelligence in the Flesh: Why your mind needs your body much more than it thinks. Yale University Press, 2016.

de la Bellacasa, M. P. (2017) Matters of Care: Speculative Ethics in More Than Human Worlds. University of Minnesota Press, 2019.

Ichioka, S. Pawlyn, M. (2021) Flourish: Paradigms for Our Planetary Emergency. Triarchy Press, 7 December 2021

Lanier, J. (2011) You Are Not A Gadget. Penguin Books, London, 2011. 

Le Guin, U. K. (2019) The Carrier Bag Theory of Fiction. Ignota, 2019. First published in Women of Vision, 1988.

Magsamen, S. (2019) Your Brain on Art: The Case for Neuroaesthetics. Cerebrum. 2019 Jul 1;2019:cer-07-19. PMCID: PMC7075503  PMID: 32206171 Available at: https://pmc.ncbi.nlm.nih.gov/articles/PMC7075503/ (Accessed: 29 April 2026).

Robbins, S., Blundell, I. (2026) 'Losing Our Voice? Generative AI and the Degradation of Human Expression'  Minds & Machines 36, 2. https://doi.org/10.1007/s11023-025-09757-6 (Accessed: 21 April 2026). 

Solnit, R. (2026) The Beginning Comes After the End: Notes on a World of Change. Granta, London, 2026.

House of Commons Library (2025) Higher education finances and funding in England. Available at: https://commonslibrary.parliament.uk/research-briefings/cbp-10037/ (Accessed: 21 April 2026). 

UNESCO (2026) Re|shaping Policies for Creativity. Available at: https://www.unesco.org/en/reshaping-creativity-reports (Accessed: 21 April 2026).

Way, M. (2017) “What I cannot create, I do not understand”. J Cell Sci (2017) 130 (18): 2941–2942. 15 September 2017. Available at: https://doi.org/10.1242/jcs.209791  (Accessed: 27 April 2026).

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